![]() ![]() ![]() It hit 45GB by the time I killed it, not including the 16GB VRAM, and even after killing the game with Ctrl-Alt-Esc (since Alt-F4 wasn't doing it) my system is reporting nearly 25GB of RAM use beyond what shows up in Top's list of processes. When I try to go back from KSC to the main main my VRAM fills up until into overflows into system memory. Also, it's not limited to bodies that could have city lights when I checked my Minmus base I was still getting the artifacts.Īnd a separate issue, but it also seems to be causing a memory leak. In fact, even when Scatterer and EVE are uninstalled entirely I still see the issue. I already had all my city lights disabled since I prefer going without them, and reinstalling Scatterer and checking that "merge depth pre pass" was False as suggested in the OP didn't resolve it. I'm getting weird shadow or z-fighting issues, but neither city lights nor Scatterer are behind it. ? I reinstalled Kopernicus and now it works. I was able to use your mod a while ago (pre 2.0) and I had 0 issues, on a large modlist, with same HW.Īny idea ? In any case, please add in your post that "Distant Object Enhancement (DOE) /L" is incompatible with Parallax (and Restock apparently)ĮDIT : Ok, I don't know why, but ModularFlightIntegrator.dll was not there. Though, as I said above, I tried with only your mod (+ Kopernicus and ModuleManager obviously), and it still doesn't work. So the error message is caused by Distant Object Enhancement (DOE) /L, removing it remove the error message. I'm going to test this a third time after posting for good measure but I'm reasonably confident this is consistentĪMD Ry6-Core Processor Shader Model 6.0-ish? (The Adrenalin menu broke recently so I'm going off memory here.) After it slams into Kerbin, The ground flashes again and the lag returns. So after this I paused for a few seconds, After un-pausing, The lag was gone? I'm kind of taken aback by this and forget about the jet I just leapt out of. So I fired it up and went to a nearby pine forest, Roughly where the EVA incident happened, Upon arrival I EVA over the forest The ground flashes and the lag returns just like last time. Shortly after my first message, I swapped from the Crater Crawler to the Dove since I hate driving and wanted to do another test. The weird part: (Just for clarification, I did this twice and roughly the same thing happened both times minus extra lag on the first attempt from loading all the assets so its not a fluke.) TL DR Parts crashing or going EVA causes it to flash and lag, But pausing seems to reset and fix it, I have no clue why this happens. Confusing warning! I have no loveing clue what causes any of this, Please just read the TL DR below and skip the details. ![]()
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