![]() ![]() Glass Cannon: If they can put up a good fight but go down too easily.Faux Action Girl: If they are a woman with a reputation as a fighter, but none of the skills to back it up.The Anti-Climax Boss is likely to be this as well. Fake Ultimate Mook: If they are in a video game, then they're probably one of these.Fake Ultimate Hero: If they are supposed to be a mighty hero.Face of a Thug: Because Good Is Impotent in fiction, they are likely to be this.Dirty Coward: Acts imposing but is shown to be a coward when confronted.Boisterous Weakling: Talks and acts like a big shot but is shown to be a weakling.Big Bad Wannabe: Not the evil overlord they seem to be. ![]() Anti-Climax Boss: A boss that turns out to be extremely easy to beat, despite anything the plot may imply.This usually falls under the following subtropes: It is found translated to English as early as 1836, in a work by John Francis Davis. The phrase is an ancient one in Chinese culture, but sources differ as to when it entered the English vocabulary. This Chinese colloquialism is similar to the English phrase "its bark is worse than its bite". "Paper tiger" is a literal English translation of a Chinese phrase, meaning something that seems as threatening as a tiger, but in reality is harmless. Basically the opposite of Hidden Badass, though they can and oftentimes do go the route of the Cowardly Lion or the Cornered Rattlesnake. A character is not as tough as their physical appearance and/or personality suggests. To me, however, this seems like a likely explanation for how the Reapers behave.Subtrope of More than Meets the Eye. It's the devs decision as to what each creature does, and how it behaves. It's never explicitly stated, but perhaps some reason for this is to counteract the echolocation of the Reapers. The reefbacks, for example, emit near-constant "groans". Perhaps some animals have even learned to combat this effect. Their echolocation is used to determine potential areas to feed. To me, it seems likely that the Reapers roam about these areas, looking for food. It makes sense that there would be additional areas like it, each with their own fauna. The area in Subnautica is just but one small space in a large world. The Reapers' "true" habitat seems to be the Dunes, and the "void". Of course, since this noise soon dissipates, there are only a few Reapers in the area. Between the noises of the machinery rotating into firing position, to the firing sound and the humming that accompanies it, it's another irresistible sound for Reapers. The Mountain Island has its own Reapers, drawn by sound yet again. While it may be a lifeless hunk of metal, to them it sounds like a large gathering of creatures. If Reapers are drawn by sound, it makes sense they would gather here in huge numbers. Go near the wreck, and you'll hear constant shaking, and sounds of scrap hitting the water. With the Aurora particularly, the instability of the wreckage causes a large amount of commotion. What both of these places have in common is noise. This provides a good explanation for their two most promenant gathering places: The Aurora Wreckage, and the Mountain Islands. I believe that Reapers behave in this manner, driven by noises and their own echolocation. Sometimes they can even travel hundreds of miles in search of a bite. Sharks rarely live in one place instead, they go where the food is. The closest parallel to this behavior would be sharks. Why would they gather near a barren wreck? How were they eating enough to survive? To me, it made little sense. At first, the behaviors of these huge creatures made little sense to me. ![]()
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